#include "stdafx.h"
#include "rendersurface.h"

RenderSurface::RenderSurface( const int nTextures, const int nFonts )
{
    mTextureManager = new TextureManager( nTextures );
    mFontManager    = new FontManager( nFonts );

    Init();
}

RenderSurface::~RenderSurface( void )
{
    delete mTextureManager;
    delete mFontManager;
}
